Playable gamification platform Overview

Playable redefines marketing through gamification, enabling brands to craft interactive video experiences that captivate audiences. This platform empowers marketers to transform traditional content into engaging, playable media, fostering deeper brand connections. By integrating game-like elements, Playable enhances viewer interaction, driving measurable engagement and conversion rates. The platform's unique approach is embraced by global brands seeking to innovate their marketing strategies and achieve tangible results.

Use Cases

Customers recommend Engagement Management, Generation Of New Leads, Loyalty Management, as the business use cases that they have been most satisfied with while using Playable gamification platform.

Other use cases:

  • Lifetime Value Management
  • Campaign Management
  • Discount Management
  • Enriching Contact List
  • Digital Marketing
  • Scheduling Post To Social Media
  • Promotion Management
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Business Priorities

Enhance Customer Relationships and Acquire Customers are the most popular business priorities that customers and associates have achieved using Playable gamification platform.

Other priorities:

  • Improve Brand Engagement
  • Grow Market Share
  • Scale Best Practices
  • Improve Digital And Social Presence
  • Build Brand Awareness
  • Improve ROI
  • Enter New Markets Internationally Or Locally
  • Increase Customer Life Time Value
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Playable gamification platform Use-Cases and Business Priorities: Customer Satisfaction Data

Playable gamification platform works with different mediums / channels such as Games. Offline. and Point Of Sale.

Playable gamification platform's features include Gamification, Contests/Quizes, Personalization, etc. and Playable gamification platform support capabilities include 24/7 Support, Chat Support, AI Powered, etc. also Playable gamification platform analytics capabilities include Custom Reports, and Analytics.

Reviews

"...Grow your database, engage your target audience, and activate your customers with gamified marketing campaigns...." Peer review from Lead:famly

Playable gamification platform, Renderforest Video, InVideo, Loom, Cincopa, etc., all belong to a category of solutions that help Video Platform. Each of them excels in different abilities. Therefore, determining the best platform for your business will depend on your specific needs and requirements.

Playable-gamification-platform offers a user-friendly, no-coding-required solution. Over 30 customizable games make brand engagement easy.

Playable gamification platform Customer wins, Customer success stories, Case studies

What benefits does Playable gamification platform offer for Engagement Management?

What solutions does Playable gamification platform provide for Generation Of New Leads?

How does Playable gamification platform facilitate Loyalty Management?

What solutions does Playable gamification platform provide for Lifetime Value Management?

How can Playable gamification platform optimize your Campaign Management Workflow?

11 buyers and buying teams have used Cuspera to assess how well Playable gamification platform solved their Video Platform needs. Cuspera uses 849 insights from these buyers along with peer reviews, customer case studies, testimonials, expert blogs and vendor provided installation data to help you assess the fit for your specific Video Platform needs.

Carlsberg - Food & Beverages

Carlsberg wanted to run a big campaign during the Euro2020 football championship. They used the Playable gamification platform to manage a 'code on pack' promotion. The platform made it easy to set u...p and run the campaign. Carlsberg saw a redemption rate twice as high as usual. Website traffic increased by 1,500%. People spent 2.5 times more time on the website per visit. The campaign was easy to manage and gave great results.

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Virgin Red - Marketing And Advertising

Virgin Red wanted to use games to boost customer loyalty and engagement. Their old game-making tools were slow and hard to use. They chose Playable for its easy and flexible platform. Virgin Red now ...offers a new game every weekday, helping keep members active. In a campaign with Virgin Voyages, they got 131,000 competition entries, 3,500 new members, and five million views with no marketing spend. This campaign had the lowest cost-per-acquisition in company history.

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Costcutter - Retail

Costcutter wanted to boost shopper engagement and attract new customers. They used the Playable platform to create a Valentine’s Day game called Spin the Bottle. The campaign let shoppers play for th...emed prizes and included a store finder button. On average, visitors played the game 1.8 times and spent 1.36 minutes engaged. 1,400 people clicked to find their nearest store. Costcutter also collected 6,000 marketing permissions from another game.

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Søstrene Grene - Retail

Søstrene Grene wanted to use gamification to get new customers but worried about lead quality and brand fit. They worked with Playable to create a Christmas calendar game with daily quizzes about the...ir brand. The campaign had 263,239 registrations, with 44,585 unique sign-ups and 69.78% of visitors registering. People spent 4,226.4 hours engaging with the brand. The campaign brought in 30,544 new subscribers in a month, and 15% became customers. Søstrene Grene now uses Playable to help expand into new markets and improve email marketing.

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Kop & Kande - Retail

Kop & Kande wanted to boost brand visibility and customer engagement during the holiday season. They used Playable's gamification platform to launch a digital Christmas Calendar game. The campaign ai...med to increase store visits, collect email permissions, and promote Stelton products. The results were strong: 394,645 sessions, 294,276 unique registrations, a 491% increase in brand page visits, a 74.6% conversion rate, 15,000 new email subscribers, a 17.85% revenue increase for winners, and a 92.43% click-to-open rate. Customers enjoyed the campaign and engagement was much higher than industry averages.

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Coop Denmark - Consumer Goods

Coop Denmark wanted to build customer loyalty and create a strong retail media network. They used Playable's gamification platform to launch in-app games and later expanded to their website and digit...al catalogs. The games offered branded prizes and encouraged customers to visit stores. In 2023, about one million winners redeemed prizes at Coop locations. Customers who redeemed prizes spent 9% more on average, and shoppers visited stores 15% more often when playing games. The approach increased app engagement, store visits, and brand loyalty.

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Frequently Asked Questions(FAQ)

for Playable gamification platform

What is Playable gamification platform used for?

Playable gamification platform is a Video Platform Software mainly used by its customers to Enhance Customer Relationships and Acquire Customers by Engagement Management, Generation Of New Leads and Loyalty Management .

What are the top features of Playable gamification platform?

Gamification, Contests/quizes and Personalization are some of the top features of Playable gamification platform.

What are Playable gamification platform alternatives?

Renderforest Video, InVideo, Loom and Cincopa are popular alternatives for Playable gamification platform.

Where is Playable gamification platform located?

Playable gamification platform is headquartered at 8 Devonshire Square, London, England EC2M 4PL, GB.
lightning

Peers used Playable gamification platform for engagement management and generation of new leads

Playable gamification platform Features

  • Low
  • Medium
  • High
FEATURE RATINGS AND REVIEWS
Custom Reports

4.41/5 ★

Read Reviews (35)
Analytics

4.15/5 ★

Read Reviews (19)
CAPABILITIES RATINGS AND REVIEWS
Custom Reports

4.41/5 ★

Read Reviews (35)
Analytics

4.15/5 ★

Read Reviews (19)

Software Failure Risk Guidance

?

for Playable gamification platform

Overall Risk Meter

Low Medium High

Top Failure Risks for Playable gamification platform

Playable. News

Awards

Playable Named a Leader Again in G2s Fall 2025 Gamification Reports

Playable has been recognized as a Leader in G2's Fall 2025 Gamification Software Reports, earning four badges, including Leader in the Grid and Enterprise Grid Reports, Fastest Implementation, and Best ROI in the Mid-Market Indexes. These accolades highlight Playable's strong market presence, customer satisfaction, and the platform's ability to deliver quick implementation and significant ROI, based on customer feedback.

Awards

Playable Named a G2 Leader with Best ROI in Spring 2025 Reports

Playable has been recognized as a G2 Leader in the Spring 2025 Gamification Software Reports and awarded Best Estimated ROI. This recognition is based on customer feedback highlighting high satisfaction, strong market presence, and fast time-to-value.

Playable. Profile

Company Name

Playable.

Company Website

https://playable.com/

HQ Location

8 Devonshire Square, London, England EC2M 4PL, GB

Employees

NA

Social

Financials

PRIVATE